{"id":61552,"date":"2023-09-07T05:18:40","date_gmt":"2023-09-07T05:18:40","guid":{"rendered":"https:\/\/likecelebwn.com\/?p=61552"},"modified":"2024-01-09T20:25:18","modified_gmt":"2024-01-09T20:25:18","slug":"final-fantasy-16-will-feature-an-arcade-mode-with-devil-may-cry-style-combat-scores","status":"publish","type":"post","link":"https:\/\/likecelebwn.com\/entertainment\/final-fantasy-16-will-feature-an-arcade-mode-with-devil-may-cry-style-combat-scores\/","title":{"rendered":"Final Fantasy 16 Will Feature An Arcade Mode With Devil May Cry-Style Combat Scores"},"content":{"rendered":"

Final Fantasy XVI is the most action-forward mainline Final Fantasy game in the series yet, and that\u2019s in no small part due to the person behind its action: combat director Ryota Suzuki. After nearly 20 years at Capcom working on combat for games like Marvel vs. Capcom 2, Devil May Cry 4, and most recently, Devil May Cry 5, Suzuki decided he was ready for something new.<\/p>\n

That “something new” turned out to be FFXVI. The game\u2019s director, Hiroshi Takai, and its producer, Naoki Yoshida, offered Suzuki a role at Creative Business Unit III, leading FFXVI\u2019s combat design. And now, on June 22, players will be able to feel what I felt during a recent hands-on preview of the game: it\u2019s very Devil May Cry meets Final Fantasy, in the best way.<\/p>\n